So I apparently fail at ticky-boxes. In addition to RNGing it up for missed connections, I'm also a huge fan of RNG in general for end game character outcomes where there's so much chance at play.
With death, the only caveat for me would be that I'd like to know the outcome a little farther in advance for the others, so I could have time to wrap my head around it (and come up with something suitably epic).
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With death, the only caveat for me would be that I'd like to know the outcome a little farther in advance for the others, so I could have time to wrap my head around it (and come up with something suitably epic).