Beth, unlike some people, has left the state of Georgia before, but she's a born and bred Southerner at heart. And that makes the Dendarii mountains a serious shock to her system. Too much snow, too much ice, too much of a cold wind. Even after she's disappeared into the native clothing of the area, she shivers a little, her cheeks an almost perpetual pink.
But there are benefits to this awful weather, too. When she ends up hit by a snowball, she laughs, bending down to scoop up a handful of snow in her thick gloves. "We're not going to let them get away with this, right?"
[bonfires]
Weather like this also means she can always be found curled up near campfires. Sitting in the firelight, wrapped up in the wool and fur the hillfolk wear, she's warm. Warm enough to count, anyway, and willing to chat with just about anyone she meets--about whatever they like, or about the night in general.
For instance, "Do you know any ghost stories?" Or, "It's too bad we don't have a guitar." Or maybe, "The stars are different here. I wonder if they have constellations."
(Or try offering her some maple mead, if you want.)
[camp work]
But snow and ice aside, work goes on. Beth's tracking skills aren't so developed that she's much use out in the woods, but she can handle other chores. She sweeps snow off tents, keeps fires stoked, and fetches whatever she's told to.
And eventually she gets bored of all of it and asks what kinds of plants can be foraged here. The first time she goes out, it's with a little list with carefully written notes about the different options and another member of the camp.
[pvp]
Swords are new to Beth, but she decides they can't be that different from knives--and at this point, she's learned how to be deadly with those. She's pretty sure killing people is never going to be easy for her, but at times like this, it doesn't matter much. When people try to hurt you or others, you have to do something about it. Refusing to act only helps them.
And anyway, if she doesn't fight to kill, she'll be dead all over again.
It doesn't mean, however, that she won't hesitate at the sight of a face that doesn't look like the enemy. She has her sword at the ready, both hands wrapped around the hilt like she remembers Michonne doing.
"Who are you?" Name, side, anything. Give the right answer, and she won't try to swing.
[&cet.]
[If you want to do something else, let's do something else. PM me if you have any questions!]
beth greene | the walking dead | ota
Beth, unlike some people, has left the state of Georgia before, but she's a born and bred Southerner at heart. And that makes the Dendarii mountains a serious shock to her system. Too much snow, too much ice, too much of a cold wind. Even after she's disappeared into the native clothing of the area, she shivers a little, her cheeks an almost perpetual pink.
But there are benefits to this awful weather, too. When she ends up hit by a snowball, she laughs, bending down to scoop up a handful of snow in her thick gloves. "We're not going to let them get away with this, right?"
[bonfires]
Weather like this also means she can always be found curled up near campfires. Sitting in the firelight, wrapped up in the wool and fur the hillfolk wear, she's warm. Warm enough to count, anyway, and willing to chat with just about anyone she meets--about whatever they like, or about the night in general.
For instance, "Do you know any ghost stories?" Or, "It's too bad we don't have a guitar." Or maybe, "The stars are different here. I wonder if they have constellations."
(Or try offering her some maple mead, if you want.)
[camp work]
But snow and ice aside, work goes on. Beth's tracking skills aren't so developed that she's much use out in the woods, but she can handle other chores. She sweeps snow off tents, keeps fires stoked, and fetches whatever she's told to.
And eventually she gets bored of all of it and asks what kinds of plants can be foraged here. The first time she goes out, it's with a little list with carefully written notes about the different options and another member of the camp.
[pvp]
Swords are new to Beth, but she decides they can't be that different from knives--and at this point, she's learned how to be deadly with those. She's pretty sure killing people is never going to be easy for her, but at times like this, it doesn't matter much. When people try to hurt you or others, you have to do something about it. Refusing to act only helps them.
And anyway, if she doesn't fight to kill, she'll be dead all over again.
It doesn't mean, however, that she won't hesitate at the sight of a face that doesn't look like the enemy. She has her sword at the ready, both hands wrapped around the hilt like she remembers Michonne doing.
"Who are you?" Name, side, anything. Give the right answer, and she won't try to swing.
[&cet.]
[If you want to do something else, let's do something else. PM me if you have any questions!]