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ENDGAME PLANNING POLL REDUX
Also, last time everyone pretty much unanimously voted for an extra round just for CR wrap-up, which is accounted for in the above endgame schedule.
Also also: DW has character limits on poll responses and weird formatting issues with line breaks, so please be sure to read the answer explanations for the questions before voting (actual poll is at the bottom).
1. Which of the below options appeals most to you regarding the location of the Star Gate? (Keep in mind that the Star Gate is being built inside of a jump ship regardless of where it's used, and that Micah will be present regardless of choice.)
Planet-side Star Gate: The ship containing the Star Gate would remain in the Cetagandan base for activation under Cetagandan supervision and likely on a specified schedule. This would require some kind of coordinated effort or attack/espionage to get the Barrayaran-sided outsiders to use it, which would likely be fairly hectic (and dramatic). Cetagandan NPCs are more likely to play a role in this scenario than Barrayaran NPCs.
Space-based Star Gate: The ship containing the Star Gate would be flown out into space, closer to the wormhole for easier access to the stronger end of the Niadem field (and potentially as a getaway tactic). This could either entail accompanying Cetagandan officers (in which case Barrayaran-sided outsiders would have more limited options available in terms of access: taken in by Cetagandans, stowing away, etc.), or the outsiders collectively deciding to hijack the ship and take it for themselves. This provides the potential for a downtime round while in space. Barrayaran NPCs are more likely to play a role in this scenario than Cetagandan NPCs.
2. Which of the below options appeals most to you regarding access to the Star Gate? (Any of these scenarios could be applied to either Star Gate location in one way another, and are not necessarily mutually exclusive. Again, Micah will be present at the Star Gate regardless of choice.)
Attack/raid: The Barrayarans can choose to mount another attack on the base (much riskier this time, as the Cetagandans will have reinforcements by then) in order to buy enough time to get all the outsiders (and exotics) through. This will likely incur a significant number of casualties on the Barrayaran side.
Steal/hijack: The outsiders/exotics can choose to steal/hijack the Star Gate and fly it elsewhere for use. This would most likely require coordination between the two factions. In the case of a planet-side Star Gate, this would require finding a safe place to land and keep the ship, as it won't stay out of range of Cetagandan scan detection for long. In the case of a space-trip Star Gate, this would mean some kind of coordinated effort (most likely cross-faction) to steal the ship and get it off planet before the Cetagandans can stop them. This could also be either a stealthy inside job, or something more action-oriented and chaotic.
3. Which of the below options appeals to you most regarding the factions?
Stay divided: The PCs remain divided into factions up until the very end of the game. This is compatible with most endgame scenarios.
Unite: The PCs wind up on the same side, whichever it is and by however means, either voluntary or otherwise. This is also compatible with most endgame scenarios, though the form it takes would depend heavily on other outcomes.
...And the rest of the questions/answers fit neatly into the polls, so see below.
Open to: Registered Users, detailed results viewable to: All, participants: 21
Which of the below options appeals most to you regarding the location of the Star Gate? (Keep in mind that the Star Gate is being built inside of a jump ship regardless of where it's used, and that Micah will be present regardless of choice.)
Which of the below options appeals most to you regarding access to the Star Gate? (Any of these scenarios could be applied to either Star Gate location in one way another, and are not necessarily mutually exclusive. Again, Micah will be present at the Star Gate regardless of choice.)
Which of the below options appeals to you most regarding the factions?
As of right now, is your character planning on going home? (Please keep in mind that it's been established now that there is a quickly dwindling time window before the Niadem field dissipates entirely, and thanks to the informants, both sides are aware of this.)
In terms of potential consequences for your PC, how risky do you want endgame to be? (Check all that apply.)
Character death: I'm open to my character dying during endgame (reminder that wherever the dice may fall, PC death is ALWAYS 100% at the discretion of the player)
6 (28.6%)
Character injury (RNG): I'm open to my character being seriously injured during endgame as a consequence of event rolls
17 (81.0%)
Character injury (PC decided): I'm open to my character being seriously injured during endgame at my discretion
14 (66.7%)
Missed connection (RNG): I'm open to my character missing their chance to use the Star Gate as a consequence of event rolls
10 (47.6%)
Missed connection (PC decided): I'm open to my character missing their chance to use the Star Gate at my discretion
8 (38.1%)
I'm not interested in any of the above
1 (4.8%)
In other plot business: how would you like to see the DNA/gene therapy plot resolved? (This may depend on individual PC action as well.)
Don't get involved: Let the Cetagandans do what they're going to do, even if it means Sei succeeds in selling the exotics' gene complexes to House Bharaputra on Jackson's Whole. The gene therapy program will continue.
1 (4.8%)
Interfere: Try to bring down the gene therapy program and/or stop Sei from selling the gene therapy complexes.
6 (28.6%)
Destroy: Destroy all gene complexes and DNA samples from the exotics to ensure they don't fall into anyone else's hands, and keep them out of the Cetagandans'.
12 (57.1%)
No preference
2 (9.5%)
And as always, if you have any other feedback or comments or questions, please don't hesitate to comment!