welcome to barrayar.
It's the dark of night when you come to in the foothills. Snow on the ground, chill winter wind whistling. A steep mountain range towers just ahead, its peaks illuminated by the light of two moons. Whatever you last remember, it isn't how you got here, and you feel oddly jetlagged, slightly queasy.
And you're not alone. There are seven other people close by, all looking equally lost and confused. But before any of you have a chance to figure out what's going on, the soldiers arrive.

Welcome to
For Barrayar! We are so very excited to kick off this game with such a fantastic opening cast. The game will open on
January 2nd, when the intro logs are posted. In the future there will be only one log per event, but just for the opening, there is a separate intro log for the Barrayaran and Cetagandan sides each.
For now, you can take a look at the
opening status quo, which lists the weather conditions and status of resources on both sides for the month of January. There will be a game update like this one posted every month. And if you haven't had a chance to look at the
culture pages and want some extra reading material, those go into more depth about the Barrayarans and the Cetagandans. (The Barrayaran page is almost done, I promise!)
Also, please note the tagging system -- all of your characters should already have tags (and if they're missing, please let me know), and there are also location tags for the guerilla camp and the Cetagandan base, so please use those for your logs too!
Feel free to introduce yourselves and meet your new fellow players and get hype for game launch. We're also happy to answer any questions you might have. Mingle away, my friends.
Please also check out these SWEET ATMOSPHERIC PLAYLISTS that Ammay made for the game:
Barrayar ⚔ Cetaganda ⚔ The InvasionETA: I realized there were certain parts of the game that weren't made clear in the game info and it got lost in the mad rush of me being sick and running through the first app round, SO! It was also partly because until reserves, I thought only people I knew would be joining and they'd been privy to some of the info as we were developing the game and asking for feedback. And then reserves happened a whole bunch of people I didn't know joined, which was AWESOME, and I only just realized today that this wasn't clear to everyone, so firstly, I apologize! And I will also be updating the FAQ & premise with this information. But here are some things that I don't think I made explicitly clear in the game info:
The metaplot has an endgame. This is not an indefinitely-running jamjar; this is more meant to be a short, plot-heavy game that will run less than a year (the goal is around 6-8 months, but, given how DWRP goes, may run a little longer).
Part of the metaplot is about finding a way home. This is the endgame. The WAR!! stuff is absolutely a large part of the plot -- it is one of the major driving forces behind it -- but the endgame you're working toward is a way home (although if your character decides they'd rather stick around after the end of the game, then they are absolutely free to do that). This is going to be discussed in more detail in the next plot post, but WORMHOLE BUSINESS is the root cause of all this, and both the Cetagandans and Barrayarans have their own agendas and incentives for getting to the bottom of it.
How it is investigated, and how the solution comes about, will be very much influenced by IC action. The endgame is about going home, but the way that happens is halfway in your hands, folks. After the first month of the game, this will be a very present concern ICly.
This means there will be plenty else to do for characters who aren't inclined to fight, especially for those with more Science-y pursuits, HOWEVER! I don't want you to think this means there will be LESS options for wartime fightytimes than previously advertised. There will still be tons of opportunities for that. It just won't be the
only kind of opportunity available to you. But the goal isn't to help either side win the war, because otherwise we'd be here for another ten years, and let's be real nobody wants that.
ANYWAY, I apologize again for the lack of clarity. I'm going to update all the relevant info pages, and if you have any questions, by all means, please ask!