No worries; I've thought about that. (And how much it would affect the other players in the sequel to see a Tucker who has no memories of this place, the complexity of those relationships, and the interesting angle it would bring, especially if he did die trying to protect those very same people. I feel as though it opens a lot more "Tucker No" situations, and a dynamic of trying to be close but trying to put themselves at a distance because THAT memory is there, haunting them.
Plus, I find that what it might do to the remaining characters, particularly the one from his world and the friends he made here, interesting as well. But I'm open to both!).
If Tucker does survive, I'd rather he'd go home. Bittersweet happy ending because his kid is there.
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Plus, I find that what it might do to the remaining characters, particularly the one from his world and the friends he made here, interesting as well. But I'm open to both!).
If Tucker does survive, I'd rather he'd go home. Bittersweet happy ending because his kid is there.