For Barrayar mods (
barrayarmods) wrote in
forbarrayar_ooc2017-01-07 07:08 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
[ rng system ]
Because what you guys really wanted was more info posts, right?
With the arrival of missions in next week's event, comes the much-anticipated RNG system, aka, a fancy name for "Madi-mod rolls dice (real dice, because she is a nerd) for DWRP games". Since the format we're using for this event will be the base system for future events, let me break down exactly how it works for you guys. I'd like to note that this system is not based on anything in particular, it's pretty basic and something I threw together specifically for this game.
And before you start fretting about learning rules or anything: don't worry, 99% of the work here is on my end. You're good.
I use a d20-base system for event rolls (as opposed to the resource and weather rolls, which are d8 and d6 respectively). These are pretty straightforward "roll X or higher to succeed" rolls, and you can see the reference table I made (purely for my own reference) here. The harder the task, the higher you have to roll to succeed. BUT your fates do not lie in the dice alone. This is where signups for events matter!
Each event opportunity or mission will have a basic skill or two attached to it depending on the nature of the task, such as Stealth or Combat. When signing up, we will ask you to rate your character's proficiency in that general area on a scale of 1 to 4:
These ratings are converted into modifiers, and their sum will be used as a skill modifier. If more than one basic skill is listed for a mission, you only need to rate your character on whichever they're best at. The number of people signed up will also be added as a headcount modifier -- meaning the more people involved, the better your chance at success! If these modifiers added to your roll matches or exceeds the difficulty, then yay! Success!
However, in this game, the margin of success (or failure) makes a difference. If the difficulty was 10 and you rolled a 10, then you succeeded! But if you rolled a 17, you really succeeded. (And if you rolled a 2, boy you done fucked up good.) The margins of success/failure will be taken into account when writing up the roll results.
PVP missions work similarly, with a few extra steps. To clarify, PVP in this case does not mean death or even necessarily combat. PVP missions are just missions that will put you in direct opposition to a team on the other side trying to accomplish their own goal, whether different or similar to yours -- and so your success is not dependent entirely on your own dice. In a PVP mission, each side rolls as normal for success -- skill and headcount modifiers on a d20 roll -- and then each side rolls again, this time with their margins of success/failure as positive/negative modifiers. Whichever side rolls highest on that second round comes out on top for the mission.
Some missions and opportunities will have multiple tiers of possible success -- such as intelligence gathering missions, where you might be able to learn multiple pieces of information depending on how you roll. Sometimes, a mission will have multiple rolls -- one for how much information you get, and one for whether or not you get away clean, for instance.
Under most circumstances, failing a mission roll is not a total disaster -- it just means it wasn't entirely successful. If a potential failure would have serious IC repercussions, it will be noted in the mission writeup beforehand. And remember -- the RNG is here to shake things up, not make them harder. DWRP is primarily a collaborative narrative activity, so unlike some DMs out there, I'm not actively trying to fuck you over or ensure your failure.
Once all the roll results are in, I'll write up the outcomes to let you guys know what happens -- but these are only the broad strokes. The RNG only decides certain key elements; how you thread it out and get your characters from Point A to Point B is entirely up to you. For funsies and some mod transparency, I'll also show you the numbers and rolls themselves and how they played out.
Let me know if you've got any questions -- and I'm excited to roll out the first real plot events in a week or so!
With the arrival of missions in next week's event, comes the much-anticipated RNG system, aka, a fancy name for "Madi-mod rolls dice (real dice, because she is a nerd) for DWRP games". Since the format we're using for this event will be the base system for future events, let me break down exactly how it works for you guys. I'd like to note that this system is not based on anything in particular, it's pretty basic and something I threw together specifically for this game.
And before you start fretting about learning rules or anything: don't worry, 99% of the work here is on my end. You're good.
I use a d20-base system for event rolls (as opposed to the resource and weather rolls, which are d8 and d6 respectively). These are pretty straightforward "roll X or higher to succeed" rolls, and you can see the reference table I made (purely for my own reference) here. The harder the task, the higher you have to roll to succeed. BUT your fates do not lie in the dice alone. This is where signups for events matter!
Each event opportunity or mission will have a basic skill or two attached to it depending on the nature of the task, such as Stealth or Combat. When signing up, we will ask you to rate your character's proficiency in that general area on a scale of 1 to 4:
1 Actively terrible at this task
2 No/minimal experience with task
3 Proficient at this task
4 Expert at this task
These ratings are converted into modifiers, and their sum will be used as a skill modifier. If more than one basic skill is listed for a mission, you only need to rate your character on whichever they're best at. The number of people signed up will also be added as a headcount modifier -- meaning the more people involved, the better your chance at success! If these modifiers added to your roll matches or exceeds the difficulty, then yay! Success!
However, in this game, the margin of success (or failure) makes a difference. If the difficulty was 10 and you rolled a 10, then you succeeded! But if you rolled a 17, you really succeeded. (And if you rolled a 2, boy you done fucked up good.) The margins of success/failure will be taken into account when writing up the roll results.
PVP missions work similarly, with a few extra steps. To clarify, PVP in this case does not mean death or even necessarily combat. PVP missions are just missions that will put you in direct opposition to a team on the other side trying to accomplish their own goal, whether different or similar to yours -- and so your success is not dependent entirely on your own dice. In a PVP mission, each side rolls as normal for success -- skill and headcount modifiers on a d20 roll -- and then each side rolls again, this time with their margins of success/failure as positive/negative modifiers. Whichever side rolls highest on that second round comes out on top for the mission.
Some missions and opportunities will have multiple tiers of possible success -- such as intelligence gathering missions, where you might be able to learn multiple pieces of information depending on how you roll. Sometimes, a mission will have multiple rolls -- one for how much information you get, and one for whether or not you get away clean, for instance.
Under most circumstances, failing a mission roll is not a total disaster -- it just means it wasn't entirely successful. If a potential failure would have serious IC repercussions, it will be noted in the mission writeup beforehand. And remember -- the RNG is here to shake things up, not make them harder. DWRP is primarily a collaborative narrative activity, so unlike some DMs out there, I'm not actively trying to fuck you over or ensure your failure.
Once all the roll results are in, I'll write up the outcomes to let you guys know what happens -- but these are only the broad strokes. The RNG only decides certain key elements; how you thread it out and get your characters from Point A to Point B is entirely up to you. For funsies and some mod transparency, I'll also show you the numbers and rolls themselves and how they played out.
Let me know if you've got any questions -- and I'm excited to roll out the first real plot events in a week or so!