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forbarrayar_ooc2016-11-18 09:27 am
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Entry tags:
test drive meme
Barrayar ⚔ Cetaganda ⚔ The Invasion
Have you read the FAQ?
The Village ⚔ The Barrayaran Camp ⚔ The Cetagandan Base ⚔ The Fight

You've been on Barrayar for a while now, and you're finally starting to adjust. Or maybe you're not. Maybe this is all still too much for you – the attacks, the constant raids, living in the middle of a war zone by no choice of your own. But if you want to live long enough to make it back home one day, you might as well do what you can to help the war effort. Besides, where else are you going to go?
The fierce Barrayaran winter rages even to the southern end of the continent, and it's been none too kind to Vorkosigan's District. Temperatures at sea level are well below freezing, and up in the mountains, it's even colder. Several inches of snow already blanket most of the mountains all the way down to the Cetagandan base, and the storm that's just started up is only bringing more down. Visibility is low in the flurries, wind swirling snow everywhere, and God help you if you get lost on your own out in the storm. Nights are cold, these days.
The fierce Barrayaran winter rages even to the southern end of the continent, and it's been none too kind to Vorkosigan's District. Temperatures at sea level are well below freezing, and up in the mountains, it's even colder. Several inches of snow already blanket most of the mountains all the way down to the Cetagandan base, and the storm that's just started up is only bringing more down. Visibility is low in the flurries, wind swirling snow everywhere, and God help you if you get lost on your own out in the storm. Nights are cold, these days.
A recent attack on the Cetagandan base has left half their facilities damaged and in disarray. Raid parties snuck in by night, planting bombs in previously scouted locations for maximum effect. Damage to the base's water treatment plant and organic grow labs have considerably impacted the Cetagandans' food and water supply, and in the chaos caused by the explosions, the Barrayaran guerrillas raided their medbay and made off with a considerable bounty of medical supplies. One man's bane is another man's boon, and while the Cetagandans have reserve supplies to sustain them for now, some of the damage is extensive and the repairs will take time. But in the meantime, the Barrayarans have scored a precious victory as well as equally precious resources.

the village
The Riverfall villagers are used to the harsh winters of the Dendarii mountains, and though they don't have much themselves, they are happy to offer what they can in terms of cold-weather clothing and extra blankets to those allied with the guerrillas. Despite the cold, the hill children are going wild in the snow, and they may try to lure you into their play by sneakily pelting you with snowballs.
Cetagandan allies, however, may not be met so warmly, and at the first sight of ghem soldiers, any children out playing in the snow will be immediately ushered into their homes. Unaccompanied outsiders from the Cetagandan base might have an easier time talking to the hillfolk, but any attempt at digging information about the guerrillas out of them will get you stonewalled fast. A sneaky hill child or two may steal away from their home to approach one of the "bad guy" outsiders to sate their curiosity.

the barrayaran camp
Morale is higher than it has been in a while after their recent victory, and the guerrillas are in high spirits. And do they ever love their spirits – as night falls, most of the Barrayarans gathered around the campfires are enjoying the deceptively named, dangerously alcoholic moonshine they call maple mead. It might start out sweet, but it burns all the way down, and a few glasses of that stuff will tank even the heaviest Barrayaran soldier.
But the storm rages on despite their celebration, and preparations must be made. Clearing as much snow off the tents as possible will help ensure that no tents collapse overnight, the horses need to be tended to, and the officers are always running training drills. Food is in real supply now, but the guerrillas need help foraging and hunting nonetheless. And when night falls, you'll have to find a way to keep yourself warm – it's a good thing there are a cozy ten of you to a tent.
the cetagandan base
The Cetagandans outnumber their guerrilla enemies almost seventy-to-one, so their base has not been completely devastated, but it hardly looks to be the work of a few raiding parties. Nothing is beyond repair, but the water treatment plant has been taken offline, which means that all water is now locally sourced and must be treated by hand with purification tablets. No one in the base will starve, but fresh food is mostly unavailable until they get the grow labs back online, which means that meals are mostly comprised of ration bars and MREs. Morale isn't exactly at an all-time low, but none of the ghem officers seem to be in a good mood.
They won't hesitate to put you to work, either. They need all the engineers and laborers they can get for the grow labs and the treatment plant, and the medbay's inventory needs to be thoroughly audited before they can send a request for more supplies. But if you need a break, it's not too hard to slip away for a little quiet downtime. Some of the lower-ranked ghem ladies might let you participate in some more artistic activities, or maybe some of the enlisted soldiers who are a little more used to you by now might invite you into one of their Cetagandan games of strategy. Or, since the treatment plant only affected potable water, you could appreciate your comfortable surroundings and take a nice hot soak in the bathroom while everyone else is working.

the fight
PVP
You're in the midst of a skirmish with the other side -- maybe you signed up for the battle, maybe you just got caught up in the fight -- but at least it's easy to tell who's on what side. Only one side is wielding swords, and the other guns.
But then you come across someone who doesn't look like they're either -- not one of the rugged Barrayarans or the face-painted Cetagandans, but an outsider, an exotic like you. They must be. So do you fight?
RECON
Maybe you're not on the front lines, but there's plenty more to winning the war than just fighting. You're partnered with another outsider on recon; the ground is cold, and you try not to let your shoes crunch too loudly on snow as you scout, scanning for patrols or supply lines.
Or maybe you're with the Cetagandans, hiking it thorugh the mountains with one of your fellow exotics in an attempt to locate the enemy camp. Except it's damned cold, and there's hidden ice everywhere, and everything is starting to really look the same.
--
Feel free to write prompts for your character on either side -- you don't have to choose just one for the TDM! Just label it clearly so folks know. GO WILD, MY FRIENDS
Arthur Pendragon | Merlin (BBC) | ota
The Barrayaran camp;
PVP;
Wildcard;
ye olde wilde carde.
When the idiot goes plodding through the forest, Daryl is out hunting. He's trying to catch a meal, maybe a nice one to leave at the Count's doorstep... tentstep. To leave at his table. The ground is thick with traps, and it looks like Arthur's heading right for one. He's going to mess it up, or possibly get one of his toes cut off. Shit, shit, shit.
Daryl is camouflaged against the treeline, covered in a coat made of pelts with twigs in his hair. It's not pretty, but it hides his scent damn well. He doesn't have time to get up and yell for Arthur.
So he aims his bow, and fires on a tree near the boy's head. No harm in messing with the kid a little, if it gets him to stop.
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Thankfully for everyone involved, the step moves him away from the trap and not actually onto it. #SmallBlessings.
He frowns at the arrow, straightens warily and draws his sword. There's one culprit that can be ruled out easily enough: Cetagandans much prefer their alien technology to likes of bows and arrows.
"Show yourself," he orders -- well, in the direction one can assume the arrow came from, voice pitched to carry (and, unintentionally, probably scare off any squirrels in the vicinity sorry about your hunting trip, Daryl).
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This kid is hilarious.
ruDE
"My servant has better aim, and he can't tell one end of a broom from another on some days."
So he resorts to insults, maturely. Including insulting Merlin, who isn't even there, because he's a good person.
u deserve it.
His arrow whizzes through the air, and hits Arthur's upper sleeve, pinning it to a nearby tree. Take that, kid.
from the other* pretend i can type???
Especially with that last shot -- a clean shot through his left sleeve, securely embedded in the tree trunk. Not only does his not-assassin have actual skill, but apparently also a sense of humor.
(You know what else he misses? Chainmail.)
He pulls his sleeve free without much care, tearing it more in the process, and then...actually starts to move in Daryl's direction.
"You can't hide forever."
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rimshot.wav
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wildcard as well, please
She's never minded being around other people drinking, though. It was a good thing back in high school, because it's not like there was anything else for them to do out in the country, and it's a good thing here for similar reasons. The natives of Barrayar drink heartily at night, and as cold as it is, she guesses she can't blame them. It must help keep them warm.
Meanwhile, watching the not-so-natives sort out their tolerance for the maple mead being passed around is some of the best entertainment she could ask for. There's a boy sitting nearby, and she happens to glance over when he tries the mead out.
"Is it that strong?" she asks the guy, biting back a giggle at the look on his face. This must be what it was like from the outside, back when she took her first sip of moonshine.
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Which isn't to say that no one does. He doesn't balk at being noticed so much as he might've, noting her as a fellow draftee and somewhat younger at that, just answers dryly.
"It'll keep anyone from freezing, that's for certain."
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It's a joke, if not a particularly good one, and it's accompanied by a smile. "Are you one of the new arrivals, too?"
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"Yes." He can't imagine why a slight, friendly-faced girl such as this would be anyone's choice for an army; but he resolves to keep an eye out for her, at least. "I'm beginning to wonder how many of us there are."
village
"Careful," she warns, amusement evident in her tone. "The smaller they are, the more determined they are to bring you to your knees." As she says it, there's more childish giggling, as two very young boys stand on either side of her. Clara runs an affectionate hand over both of their heads, before giving them a playful swat and a fond off you go to send them away to play with the other kids.
They only make it about ten steps away before two snowballs come flying directly at them, and Clara takes hold of Arthur's hand to drag him away before he's hit again. "See what I mean?"
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"I'm beginning to see that," he says, all affronted raised eyebrows as he wipes snow off his face. His nose has begun to go all red from cold, but don't tell him that; it's just as well Clara makes the decision to move them elsewhere. "Not shy, are they?"
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Her bare hands ball up some snow and she peeks out beyond the bank, spying one of the small boys coming at them. Not hesitating, she throws it and hits him right in his face.
"Go on, you hit the other in the face and we'll pop off toward safety."
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Clara's easy familiarity is something of a novelty to the vaguely medieval, particularly to the vaguely medieval royalty. Most people wouldn't ordinarily have the nerve to direct him about or tell him what to do, but he can't say he minds. He might admit to himself and no one else ever, if pressed, that something about it all reminds him of what it was like to have Morgana around -- before everything went to hell.
He peers over the bank himself, spotting the other small boy attempting to be sneaky. Sneaky, in this case, meaning crouching next to a half-finished snowman about half his height.
"You know," Arthur suggests, "there's no shame in surrender."
When the little boy's eyes meet Arthur's, he abandons all pretense and makes a dash for them. Clearly, the time for diplomacy has passed. Arthur scoops together a snowball and lobs it at the child, his aim true.
(He's not petty enough to get payback on a child, but you know.)
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The second the boys turn and run away she loses it, laughing so hard that she plops down to sit in the snow. Given her luck, she sinks right in until it's even with her head, and that causes her to yelp and sputter as she scrambles to stand up again. She's definitely not dressed to be covered in snow and ice this way, and looks about as happy as a cat that's been dunked in water by the time she's upright.
"And now," she chatters as she glances back over at him. "We're going to retreat before any of the rest of them get ideas."
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barry camp!
Eventually, she gives up. Clomping over to him, she is confident even as she asks for help.
"доброе утро!" she calls out in greeting. "I have been wondering, my friend, could you perhaps show me some techniques? Swords are new to me, ironically."
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"You're in luck, then. I've worked on my swordplay since I was old enough to walk."
Training for a future king; training to qualify for the knights once he was of age; training for Camelot's many tourneys. It was only expected he not let the people (or his father) down by being sub-par. Alien (literal alien) technology may be far beyond his experience or abilities, but swords, at least, he knows.
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She pauses, thinking.
"Something very untrained." Nailed it. "I think perhaps I might need help selecting a sword I can even hold properly. I am sorry, my friend, I understand if you do not wish to teach such basics."
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But this is a war, and they can clearly use every body they've got. The stakes are far bigger, but the circumstances remind him a little of Ealdor once. Gwen had said the women have as much right to fight for their lives as the men do! and she'd been right (she always is right).
He shakes his head and straightens, picking up his sword, and gestures that they move towards the armory.
"Every swordsman..." Hang on. "And swordswoman...began a novice. Having a well-balanced sword, suitable for its wielder, is the start to winning any battle. A poor weapon can jeopardize anyone's chances, no matter how well-trained they are."
village
"A king, really?" She lets out a startled laugh as one of the children throws another snowball at her, and she deals another one back as she walks over to Arthur, although her shot goes wide. She doesn't have the greatest aim. "I don't see any castle. Did the children knock it down?"
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He's not had much opportunity to meet the Dendarii yet, but they're hard to miss: they lack the pervading unease amongst the people brought here, unfamiliar to this land, but clearly aren't of equivalent status as the hillfolk. He inclines his head, eyebrows raised.
"Ha-ha. My citadel would never fall so easily, whether snow-made or not." This statement would, perhaps, hold more dignity if he didn't have clumps of snow hanging off his clothes and gloves. Or if he didn't then have to dodge another snowball. "Though I'll grant that they're surprisingly tenacious."
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One of the children, ever relentless, lets out a high cackle as another snowball hits Sonia square on the back. Sonia turns around to deliver a clearly chiding remark in Barrayaran Russian, but she's still laughing a little. "Sweet little terrors, aren't they? Oh, but I don't think I ever got your name."
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"You must be right. This is hardly a home for the faint of heart."
He's not sure he'd call the children sweet so much as terrors, but he doesn't argue with her. Instead, he hefts another snowball and throws; though it misses when the child ducks and stumbles...right into a snowbank. Victory enough.
"Arthur. Arthur Pendragon, of Camelot." He doesn't speak with any real expectation of recognition, this far from home. "And you?"
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"Sonia Vorbarra. A pleasure to meet you, Arthur."
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